Saturday, 18 April 2015

REVIEW CHAPTER 5 ( IT Infrastructure and New Technologies )


IT infrastructure is shared technology resources within the company to provide a platform of the enterprise information system applications. Are included in the IT infrastructure is a hardware, software, and services that are shared across the enterprise. The main components of the IT infrastructure is a computer hardware platform, operating system platform, software platform company, network and telecommunications platforms, database management software, internet platforms and consulting services as well as system integrators.
There are five stages of evolution of the IT infrastructure. IT infrastructure is the first stage of specialized electronic accounting machine which is a primitive computer that is used for accounting work. IT infrastructure in the mainframe era (1959 to present) consists of a mainframe that perform centralized processing that can be connected to thousands of terminals, and in the end some of decentralized computing and per department using a mini computer in the network. PC era (1981 to present) within the IT infrastructure is dominated by the use of desktop computers with office productivity tools. Infrastructure is more dominate in the era of client / server (1983 to the present now) consists of a network client to a desktop or laptop computer is more powerful servers to handle the management and processing of data plumpness.
A number of technological developments have implemented a sustainable transformation of the IT infrastructure. Moore's law describes an exponential increase in processing power and exponential decrease in the cost of computer technology, doubling the processor power every 18 months, and lower the price of computing half. Digital storage law explains the exponential decrease the cost of data storage. Metcalfe's Law helps explain the increased use of computers to indicate where the value of a network for members of the network increases exponentially as more and more of the members.
Trends in hardware platforms and software contemporary answer the need to reduce IT infrastructure costs, to use computer resources efficiently, to integrate information across multiple platforms, and to provide flexibility and good service for the company and its customers. Integration of computing and telecommunications platforms, grid computing, edge computing, and computing on demand shows that more and more computational processes that take place in the network. With virtualization, computing resources are arranged so that its use is not limited by the configuration or geographic location. Server virtualization makes the company able to run more than one operating system at the same time.
Trends in contemporary software platform includes many use Linux, open source software, and java, software for enterprise integration, and outsourcing software. Open source software is produced and maintained by a global community of programmers and can be downloaded free of charge. Linux is an open source operating system that is elastic, resilient, which can run on a variety of hardware platforms and is widely used to run a web server. Java is a programming language and operating system are not affected by the hardware and the best in interactive programming environment for the web.
Software integration-company include enterprise applications and middleware such as enterprise application integration software and web services. Unlike EAI software, web services are combined with software components based on open web standards that are not limited by the product and can work with all software applications and operating systems. Web services can be used as a component of a web-based application that connects the system from two different organizations or connect separate systems within an enterprise. Mashup is a new software application, the service is based on combining different software applications using high-speed data networks, universal communication standard dank open source code. The company purchased new software applications from sources outside, including software packages, with contracting out existing application development to external vendors or hire the services of a software application service provider.
Challenges include the major infrastructure facing infrastructure changes, agree on management and governance infrastructure, and investing in infrastructure wisely. Instructions solution includes using the competitive forces model to determine how much spending on IT infrastructure and where strategic investments in infrastructure should be done, and calculate the total cost of ownership of information technology assets. Total cost of ownership of technology resources is not just the cost of hardware and software, but also the cost of upgrades, maintenance, technical assistance, and training hardware and software.

Monday, 13 April 2015

“Skripsi Mahasiswa Unigha bertukar menjadi Emas”

Pada hari Rabu yang bertarikh 8 April 2014, Serambi Indonesia telah mengejutkan rakyat Indonesia khususnya masyarakat Aceh iaitu dengan melaporkan satu berita menarik iaitu “Skripsi Mahasiswa Unigha Berbuah Emas”. Sebagai kebiasaan, pada akhir sesi pengajian, setiap mahasiswa wajib menyusun satu judul untuk skripsi masing-masing. Salah seorang mahasiswa Fakultas Teknik Universitas Jabal Ghafur (Unigha) Gle Gapui, Sigli, Pidie telah mendapat satu idea yang bagus sebagai judul skripsi akhir beliau iaitu “Mobil Berbasis Web”. Mahasiswa yang bernama Muhammad Zulfikar yang menduduki semester VIII Fakultas Teknik iaitu putera kepada pasangan Hasbi dan Nurmiza.
Baru-baru ini, ada satu pertandingan inovasi perancang robot atau disebut dengan International + Aceh di Kampus Universitas Ubudiyah Indonesia ( UUI) Banda Aceh yang berlangsung pada 28 hingga 29 March 2015. Program peringkat antarabangsa ini telah menarik lebih dari 100 peserta yang terdiri pelbagai kategori. Program ini disokong dengan baik daripada pihak luar seperti dari Negara Malaysia, Korea Selatan, Kanada, Fliphina, dan Amerika Syarikat. Zulfikar telah mengambil bahagian dalam pertandingan ini dan akhirnya telah memenangi medal emas.
Projek akhir yang bertajuk “Pengontrol Mobil Berbasis Web” telah diseminarkan dan mendapat respon yang positif daripada banyak pihak menyebabkan Zulfikar telah mendapat nilai yang terbaik. Kemudian, salah seorang pensyarah telah menyarankan agar Zulfikar mengambil bahagian dalam pertandingan perancang robot di Banda Aceh dan Zulfikar mengambil keputusan untuk mencuba nasib dengan projek skripsi akhirnya.
Menurut Zulfikar, pada awalnya projek ini bermula daripada sebuah kereta mainan, kemudian Zulfikar telah mengubahsuai kereta mainan tersebut mengikut teknik dan kemahiran yang dimiliki oleh setelah lapan semester menuntut di Fakultas Teknik Universitas Jabal Ghafur (Unigha). Kos yang diperuntukkan untuk projek beliau tidak begitu besar berbanding peserta lain iaitu sekitar 2500,000Rp sahaja. Hasilnya, kereta mainan tersebut boleh dikawal dari jarak jauh melalui internet iaitu dengan cara memasukkan alamat kereta tersebut. Kawalan boleh untuk kereta mainan tersebut tidak terlalu sukar, kerana ia boleh diakses daripada smartphone mahupun dengan laptop iaitu melalui google dan seterusnya kereta mainan tersebut boleh digerakkan. Keunikan yang ada pada kereta ini membantu Zulfikar untuk mendapat nilai terbaik untuk skripsinya dan memenangi medal emas dalam pertandingan tersebut.
Sementara itu, Rektor Unigha Sigli, Drs Sulaiman MPd memberikan penghargaan yang tinggi kepada Zulfikar di atas prestasi yang telah ditunjukkan dalam skripsinya. Zulfikar menerima penghargaan berbentuk sijil dan wang tunai daripada pihak universitas. Rektor berharap agar kejayaan yang telah dicapai oleh Zulfikar dapat menjadi inspirasi kepada mahasiswa lain untuk berkarya dengan lebih kreatif dan inovatif. Sedikit biodata ringkas Muhammad Zulfikar:

1.      Nama : Muhammad Zulfikar
2.      Tempat / Tarikh Lahir : Jambee, Pidie, 9 September 1992
3.      Alamat : Gampong Reuntoh Reubee, Kecamatan Delima, Kabupaten Pidie
4.      Email : zulfikar218@gmail.com
5.      Pendidikan : TK Handayani Kepahyang, SDN 2 Kepahyang, SDN Neulop Reubee. SMPN 2 Delima, SMK Lilawangsa Sigli, dan Universitas Jabal Ghafur (Unigha) Pidie.
6.      Pencapaian / Prestasi : Juara 1 Pelatihan Elektronika melalui Mobile Training Unit (MTU 11) di SMK Lilawangsa Sigli, Medali emas dari International Art Creative & Exhibition ( I+ Aceh), dan banyak lagi.